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Development Blog

May
12

QA With The Team – Dejan Bosnjak

Light everyone! We are returning to our QA with the Developers. Today we managed to talk with Dejan Bosnjak, our Concept Artist.   Besides your favorite upcoming game Aquanox Deep Descent ;), what is your all-time favorite game and why? […]

Mar
17

QA with the team – Norbert Varga

Light everyone! Today we managed to get a few words with Norbert Varga – the boss of the studio and the game director. His optimism is contagious. He loves playing games and even more doing them. Also, he has great […]

Mar
10

A Sneak Peek at how Aquanox Deep Descent is being made

Light Everyone! We’re back with another update on the development of Aquanox Deep Descent. In this blog entry, we are showing you some quick snaps from the daily moments with the team working on the project. We’ve taken extra care […]

Feb
17

QA with the team – Nebojsa Nikodijevic

Light everyone, Today we want to introduce you to Nebojsa Nikodijevic who shapes the visuals of the world of Aqua. Nebojsa is a weird guy with an even weirder sense of humor (of course in a positive sense). However, when […]

Feb
03

Building a World: Part 3 – Caves and “Caveception”

Light Everyone! We’re back with another developer blog, in which we will talk more about how we are building our worlds. This time around, we are focusing more on environments that are one of the biggest additions to the world of […]

Oct
14

Building a World: Part 2 – The Underwater Life of Aqua

Light Everyone! We’re back with another developer blog, in which we will talk more about the various plants we are using in the scene. In the world of Aqua there are different plants that are based on real life underwater plants. We […]

Sep
09

Ship Customization Preview

Light Everyone! We’re back with another development blog, and this time around we are looking into some of the customization options we are working on for the game. The project is progressing great on all fronts and we are really […]

Jul
22

Aqua grows!

Light Everyone! The past few months we have put all our energy into setting up all the tools and workflows we need to create the underwater world of Aquanox Deep Descent. We are very happy with how this world is […]

Feb
10

Building a World: Part 1

Light Everyone! We’re very excited about how the game progresses on all fronts and we are looking forward to showing you some first impressions of gameplay soon. The team is currently going forward with defining the physical stats of our […]

Dec
15

Nordic Games Visit

Light Everyone! The past week has been rather crazy. We’ve spent a lot of work on defining ships and other parts of the environment. We also had a visit from two producers from our publisher Nordic Games, who came over […]