Slide background
Slide background
Slide background
Slide background

Development Blog


QA with the team – Nebojsa Nikodijevic

Light everyone, Today we want to introduce you to Nebojsa Nikodijevic who shapes the visuals of the world of Aqua. Nebojsa is a weird guy with an even weirder sense of humor (of course in a positive sense). However, when […]


Building a World: Part 3 – Caves and “Caveception”

Light Everyone! We’re back with another developer blog, in which we will talk more about how we are building our worlds. This time around, we are focusing more on environments that are one of the biggest additions to the world of […]


Building a World: Part 2 – The Underwater Life of Aqua

Light Everyone! We’re back with another developer blog, in which we will talk more about the various plants we are using in the scene. In the world of Aqua there are different plants that are based on real life underwater plants. We […]


Ship Customization Preview

Light Everyone! We’re back with another development blog, and this time around we are looking into some of the customization options we are working on for the game. The project is progressing great on all fronts and we are really […]


Aqua grows!

Light Everyone! The past few months we have put all our energy into setting up all the tools and workflows we need to create the underwater world of Aquanox Deep Descent. We are very happy with how this world is […]


Building a World: Part 1

Light Everyone! We’re very excited about how the game progresses on all fronts and we are looking forward to showing you some first impressions of gameplay soon. The team is currently going forward with defining the physical stats of our […]


Nordic Games Visit

Light Everyone! The past week has been rather crazy. We’ve spent a lot of work on defining ships and other parts of the environment. We also had a visit from two producers from our publisher Nordic Games, who came over […]


Eternal depths and epic feasts

Light Everyone! Another two members arrived last week at our offices. It’s always great to see the team expand! The new guys are Mikhail, who is one of our exterior concept artists and also Art Director on the project, and Devin […]


Our new home! (above sea level :) )

Light Everyone! Welcome to a new development blog entry for Aquanox Deep Descent. This one is very special for us, as we are creating this entry live from our new studio environment in Novi Sad! The place is great, the […]


We are Funded!

Light everyone! All of you have made it possible: Aquanox Deep Descent has reached its main funding goal and this means we have the greenlight to make this game happen! Here’s a little message from our lead designer Norbert: Don’t […]

Aquanox Kickstarter

Find us on facebook